VehiclesManagerPopupGameController
classscriptedClass
extends BaseModalListPopupGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 13
| Name | Type | Flags |
|---|---|---|
confirmButton | inkWidgetRef | scriptedprivate |
dataSource | ref<ScriptableDataSource> | scriptedprivate |
dataView | ref<VehiclesManagerDataView> | scriptedprivate |
favoriteInputHint | inkTextRef | scriptedprivate |
initialIndex | Uint32 | scriptedprivate |
quickSlotsManager | wref<QuickSlotsManager> | scriptedprivate |
repairOverlay | inkWidgetRef | scriptedprivate |
scrollArea | inkScrollAreaRef | scriptedprivate |
scrollController | wref<inkScrollController> | scriptedprivate |
scrollControllerWidget | inkWidgetRef | scriptedprivate |
selectAnimProxy | ref<inkAnimProxy> | scriptedprivate |
vehicleIcon | inkImageRef | scriptedprivate |
vehicleIconContainer | inkWidgetRef | scriptedprivate |
Methods 12
protected func Activate()scripted
protected func CleanVirtualList()scripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnScrollChanged(value: Vector2) -> Boolscripted
protected cb func OnSelectAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnShowAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected func Select(previous: ref<inkVirtualCompoundItemController>, next: ref<inkVirtualCompoundItemController>)scripted
private final func SelectActiveVehicle()scripted
protected func SetupData()scripted
protected func SetupVirtualList()scripted
private final func ToggleFavorite()scripted