UpperBodyEventsTransition
abstract classscriptedClass
extends UpperBodyTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 8 types
AdHocAnimationDecisions AimingStateEvents EmptyHandsEvents ForceEmptyHandsEvents ForceSafeEvents SingleWieldEvents TemporaryUnequipEvents WaitForEquipEvents
Properties 6
| Name | Type | Flags |
|---|---|---|
counter | Int32 | scriptedpublic |
cycleBlock | Float | scriptedpublic |
cyclePushed | Bool | scriptedpublic |
delay | Float | scriptedpublic |
switchButtonPushed | Bool | scriptedpublic |
switchPending | Bool | scriptedpublic |
Methods 7
protected final func CheckSwitchInput(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func QueueActionBlocked(scriptInterface: ref<StateGameScriptInterface>)scripted
protected func ResetEquipVars(stateContext: ref<StateContext>)scripted
protected func SyncEquipVarsToPermanentStorage(stateContext: ref<StateContext>)scripted
protected final func UpdateSwitchItem(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted