TemporaryUnequipEvents
classscriptedClass
extends UpperBodyEventsTransition › UpperBodyTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 1 type
Properties 2
| Name | Type | Flags |
|---|---|---|
forceOpen | Bool | scriptedprivate |
hadStrongArmsEquipped | Bool | scriptedprivate |
Methods 5
protected final func ForceEquipStrongArms(player: ref<PlayerPuppet>, instantStatChange: Bool)scripted
protected final func ForceUnequipStrongArms(player: ref<PlayerPuppet>)scripted
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted