AdHocAnimationDecisions
classscriptedClass
extends UpperBodyEventsTransition › UpperBodyTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func GetAnimationDuration(scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
protected const func ToEmptyHands(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToSingleWield(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted