TV
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 1 type
Properties 3
| Name | Type | Flags |
|---|---|---|
isShortGlitchActive | Bool | scriptedprivate |
isTVMoving | Bool | scriptedprotected |
shortGlitchDelayID | DelayID | scriptedprivate |
Methods 43
protected func ApplyActiveStatusEffect(target: EntityID, statusEffect: TweakDBID)scripted
protected func CreateBlackboard()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
public const func GetBlackboardDef() -> ref<TVDeviceBlackboardDef>scripted
public final const func GetBroadcastGlitchVideoPath() -> ResRefscripted
public final const func GetChannelData(channelIDX: Int32) -> STvChannelscripted
private final func GetChannelId(channelName: script_ref<String>) -> Int32scripted
private final const func GetChannelName(index: Int32) -> Stringscripted
protected const func GetController() -> ref<TVController>scripted
public final const func GetDefaultGlitchVideoPath() -> ResRefscripted
public const func GetDevicePS() -> ref<TVControllerPS>scripted
public final const func GetGlobalTVChannels() -> array<wref<ChannelData_Record>>scripted
protected func IsDeviceMovableScript() -> Boolscripted
public final const func IsInteractive() -> Boolscripted
public const func IsReadyForUI() -> Boolscripted
protected cb func OnDetach() -> Boolscripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected cb func OnNextChannel(evt: ref<NextStation>) -> Boolscripted
protected cb func OnPreviousChannel(evt: ref<PreviousStation>) -> Boolscripted
protected cb func OnQuestDefaultStation(evt: ref<QuestDefaultStation>) -> Boolscripted
protected cb func OnQuestMuteSounds(evt: ref<QuestMuteSounds>) -> Boolscripted
protected cb func OnQuestSetChannel(evt: ref<QuestSetChannel>) -> Boolscripted
protected cb func OnQuestSetGlobalChannel(evt: ref<SetGlobalTvChannel>) -> Boolscripted
protected cb func OnQuestSetGlobalTvOnly(evt: ref<SetGlobalTvOnly>) -> Boolscripted
protected cb func OnQuestToggleInteractivity(evt: ref<QuestToggleInteractivity>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnStopShortGlitch(evt: ref<StopShortGlitchEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnToggleON(evt: ref<ToggleON>) -> Boolscripted
protected cb func OnTogglePower(evt: ref<TogglePower>) -> Boolscripted
public func ResavePersistentData(ps: ref<PersistentState>) -> Boolscripted
protected func ResolveGameplayState()scripted
private final func SelectChannel(currentChannelIDX: Int32)scripted
private final func SelectChannel(channelName: script_ref<String>)scripted
protected func StartGlitching(glitchState: EGlitchState, opt intensity: Float)scripted
private final func StartShortGlitch()scripted
protected func StopGlitching()scripted
private final func ToggleSoundEmmiter(mute: Bool)scripted
protected func TurnOffDevice()scripted
protected func TurnOffScreen()scripted
protected func TurnOnDevice()scripted
protected func TurnOnScreen()scripted
protected func UploadActiveProgramOnNPC(targetID: EntityID)scripted