REDNODE / GAME API

SurveillanceSystemControllerPS

classscriptedClasssavable

extends DeviceSystemBaseControllerPS › MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 1

NameTypeFlags
isRevealingEnemiesBoolscriptedprivate

Methods 5

private func ActionRevealEnemies() -> ref<RevealEnemies>scripted
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func Initialize()scripted
protected cb func OnInstantiated() -> Boolscripted
public final func OnRevealEnemies(evt: ref<RevealEnemies>) -> EntityNotificationTypescripted