SurveillanceSystemControllerPS
classscriptedClasssavable
extends DeviceSystemBaseControllerPS › MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
isRevealingEnemies | Bool | scriptedprivate |
Methods 5
private func ActionRevealEnemies() -> ref<RevealEnemies>scripted
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func Initialize()scripted
protected cb func OnInstantiated() -> Boolscripted
public final func OnRevealEnemies(evt: ref<RevealEnemies>) -> EntityNotificationTypescripted