DeviceSystemBaseControllerPS
abstract classscriptedClass
extends MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Extended by 3 types
PersonnelSystemControllerPS SecuritySystemControllerPS SurveillanceSystemControllerPS
Properties 1
| Name | Type | Flags |
|---|---|---|
quickHacksEnabled | Bool | scriptedprotectedpersistent |
Methods 4
protected func ActionGetAccess() -> ref<GetAccess>scripted
public func GetActions(out outActions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func OnGetAccess(evt: ref<GetAccess>) -> EntityNotificationTypescripted
private final func RevokeQuickHacks(device: ref<DeviceComponentPS>)scripted