REDNODE / GAME API

SlidingLadder

classscriptedClass

extends BaseAnimatedDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 4

NameTypeFlags
ladderInteractionref<InteractionComponent>scriptedprotected
offMeshConnectionDownref<OffMeshConnectionComponent>scriptedprotected
offMeshConnectionUpref<OffMeshConnectionComponent>scriptedprotected
wasShotBoolscriptedprivate

Methods 12

protected func Animate()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<SlidingLadderController>scripted
public const func GetDevicePS() -> ref<SlidingLadderControllerPS>scripted
protected func GetTimeScale() -> Floatscripted
protected cb func OnDelayEvent(evt: ref<DelayEvent>) -> Boolscripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected func OnPlayAnimation()scripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ResolveGameplayState()scripted
protected final func ToggleLadder()scripted