SlidingLadder
classscriptedClass
extends BaseAnimatedDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 4
| Name | Type | Flags |
|---|---|---|
ladderInteraction | ref<InteractionComponent> | scriptedprotected |
offMeshConnectionDown | ref<OffMeshConnectionComponent> | scriptedprotected |
offMeshConnectionUp | ref<OffMeshConnectionComponent> | scriptedprotected |
wasShot | Bool | scriptedprivate |
Methods 12
protected func Animate()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<SlidingLadderController>scripted
public const func GetDevicePS() -> ref<SlidingLadderControllerPS>scripted
protected func GetTimeScale() -> Floatscripted
protected cb func OnDelayEvent(evt: ref<DelayEvent>) -> Boolscripted
protected cb func OnHitEvent(hit: ref<gameHitEvent>) -> Boolscripted
protected func OnPlayAnimation()scripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ResolveGameplayState()scripted
protected final func ToggleLadder()scripted