BaseAnimatedDevice
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Extended by 4 types
Properties 5
| Name | Type | Flags |
|---|---|---|
animationController | ref<AnimationControllerComponent> | scriptedprotected |
animationType | EAnimationType | scriptedprotected |
animFeature | ref<AnimFeature_RoadBlock> | scriptedprotected |
closingSpeed | Float | scriptedpublic |
openingSpeed | Float | scriptedpublic |
Methods 17
protected func ActivateAnimation()scripted
protected func ActivateDevice()scripted
protected func Animate()scripted
protected func DeactivateDevice()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<BaseAnimatedDeviceController>scripted
private final func GetCurrentAnimationName() -> CNamescripted
public const func GetDevicePS() -> ref<BaseAnimatedDeviceControllerPS>scripted
protected func GetTimeScale() -> Floatscripted
private final func InvokePlayAnimationEvent()scripted
protected cb func OnActivateDevice(evt: ref<ActivateDevice>) -> Boolscripted
protected cb func OnDeactivateDevice(evt: ref<DeactivateDevice>) -> Boolscripted
protected func OnPlayAnimation()scripted
protected cb func OnQuickHackToggleActivate(evt: ref<QuickHackToggleActivate>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ResolveGameplayState()scripted