REDNODE / GAME API

BaseAnimatedDevice

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Extended by 4 types

Mainframe RetractableAd SlidingLadder UnstablePlatform

Properties 5

NameTypeFlags
animationControllerref<AnimationControllerComponent>scriptedprotected
animationTypeEAnimationTypescriptedprotected
animFeatureref<AnimFeature_RoadBlock>scriptedprotected
closingSpeedFloatscriptedpublic
openingSpeedFloatscriptedpublic

Methods 17

protected func ActivateAnimation()scripted
protected func ActivateDevice()scripted
protected func Animate()scripted
protected func DeactivateDevice()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<BaseAnimatedDeviceController>scripted
private final func GetCurrentAnimationName() -> CNamescripted
public const func GetDevicePS() -> ref<BaseAnimatedDeviceControllerPS>scripted
protected func GetTimeScale() -> Floatscripted
private final func InvokePlayAnimationEvent()scripted
protected cb func OnActivateDevice(evt: ref<ActivateDevice>) -> Boolscripted
protected cb func OnDeactivateDevice(evt: ref<DeactivateDevice>) -> Boolscripted
protected func OnPlayAnimation()scripted
protected cb func OnQuickHackToggleActivate(evt: ref<QuickHackToggleActivate>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected func ResolveGameplayState()scripted