REDNODE / GAME API

AnimationControllerComponent

classnative name entAnimationControllerComponentnative

extends IComponent › IScriptable › ISerializable

Properties 3

NameTypeFlags
actionAnimDatabaseRefrRef<animActionAnimDatabase>overriding
animDatabaseCollectionanimAnimDatabaseCollectionoverriding
controlBindingref<entAnimationControlBinding>overriding

Methods 12

native func ApplyFeature(inputName: CName, value: ref<AnimFeature>)
native const func GetAnimationDuration(animationName: CName) -> Float
protected cb func OnSetInputVectorEvent(evt: ref<AnimInputSetterVector>) -> Boolscripted
native func PreloadAnimations(streamingContextName: CName, highPriority: Bool) -> Bool
native func PushEvent(eventName: CName)
native func ScheduleFastForward()
native func SetInputBool(inputName: CName, value: Bool)
native func SetInputFloat(inputName: CName, value: Float)
native func SetInputInt(inputName: CName, value: Int32)
native func SetInputQuaternion(inputName: CName, value: Quaternion)
native func SetInputVector(inputName: CName, value: Vector4)
native func SetUsesSleepMode(allowSleepState: Bool)