SlidingLadderControllerPS
classscriptedClasssavable
extends BaseAnimatedDeviceControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
animationTime | Float | scriptedprotected |
isShootable | Bool | scriptedprotected |
Methods 8
protected final func ActionEnterLadder() -> ref<EnterLadder>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public final func GetAnimTime() -> Floatscripted
protected func GetQuickHackActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final func IsShootable() -> Boolscripted
public final func OnEnterLadder(evt: ref<EnterLadder>) -> EntityNotificationTypescripted
public final func SetActive()scripted