REDNODE / GAME API

SecurityAreaCrossingPerimeter

classscriptedClass

extends SecurityAreaEvent › ActionBool › ScriptableDeviceAction › BaseScriptableAction › DeviceAction › Event › IScriptable › ISerializable

Properties 1

NameTypeFlags
enteredBoolscriptedprivate

Methods 2

public final func GetEnteredState() -> Boolscripted
public final func SetProperties(whoBreached: ref<GameObject>, didEnter: Bool)scripted