QuickHackMappinController
classscriptedClass
extends BaseInteractionMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
animQueue | ref<inkAnimProxy> | scriptedprivate |
animUpload | ref<inkAnimProxy> | scriptedprivate |
bar | inkWidgetRef | scriptedprivate |
data | ref<GameplayRoleMappinData> | scriptedprivate |
header | inkTextRef | scriptedprivate |
iconWidgetActive | inkImageRef | scriptedprivate |
mappin | wref<IMappin> | scriptedprivate |
mappinDataQueue | array<ref<GameplayRoleMappinData>> | scriptedprivate |
queueQuickHackControllers | array<wref<QuickHackQueueItem>> | scriptedprivate |
queueQuickHackWidgets | array<inkWidgetRef> | scriptedprivate |
rootWidget | wref<inkWidget> | scriptedprivate |
Methods 15
public final func Fold()scripted
public const func GetVisualData() -> ref<GameplayRoleMappinData>scripted
private final func HelperSetIcon(currImage: inkImageRef, iconID: TweakDBID)scripted
protected cb func OnDequeueQuickHackEvent(evt: ref<DequeueQuickHackEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntro() -> Boolscripted
protected cb func OnNameplate(isNameplateVisible: Bool, nameplateController: wref<NpcNameplateGameController>) -> Boolscripted
protected cb func OnQueueMovedUp(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnQueueQuickHackEvent(evt: ref<QueueQuickHackEvent>) -> Boolscripted
private final func OnStatsDataUpdated(progress: Float)scripted
protected cb func OnUploadCompleteFinished(anim: ref<inkAnimProxy>) -> Boolscripted
public final func Unfold()scripted
public final func UpdateQueue()scripted
private final func UpdateView()scripted
public final func UploadComplete()scripted