REDNODE / GAME API

QuickHackMappinController

classscriptedClass

extends BaseInteractionMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 11

NameTypeFlags
animQueueref<inkAnimProxy>scriptedprivate
animUploadref<inkAnimProxy>scriptedprivate
barinkWidgetRefscriptedprivate
dataref<GameplayRoleMappinData>scriptedprivate
iconWidgetActiveinkImageRefscriptedprivate
mappinwref<IMappin>scriptedprivate
mappinDataQueuearray<ref<GameplayRoleMappinData>>scriptedprivate
queueQuickHackControllersarray<wref<QuickHackQueueItem>>scriptedprivate
queueQuickHackWidgetsarray<inkWidgetRef>scriptedprivate
rootWidgetwref<inkWidget>scriptedprivate

Methods 15

public final func Fold()scripted
public const func GetVisualData() -> ref<GameplayRoleMappinData>scripted
private final func HelperSetIcon(currImage: inkImageRef, iconID: TweakDBID)scripted
protected cb func OnDequeueQuickHackEvent(evt: ref<DequeueQuickHackEvent>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntro() -> Boolscripted
protected cb func OnNameplate(isNameplateVisible: Bool, nameplateController: wref<NpcNameplateGameController>) -> Boolscripted
protected cb func OnQueueMovedUp(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnQueueQuickHackEvent(evt: ref<QueueQuickHackEvent>) -> Boolscripted
private final func OnStatsDataUpdated(progress: Float)scripted
protected cb func OnUploadCompleteFinished(anim: ref<inkAnimProxy>) -> Boolscripted
public final func Unfold()scripted
public final func UpdateQueue()scripted
private final func UpdateView()scripted
public final func UploadComplete()scripted