REDNODE / GAME API

Portal

classscriptedClass

extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 9

NameTypeFlags
exitNodeNodeRefscriptedprivate
isInStreamRangeBoolscriptedprotected
isInTeleportRangeBoolscriptedprotected
isOnOtherSideBoolscriptedprotected
LinkedPortalNodeRefscriptedprivate
playerBlockerwref<IPlacedComponent>scriptedprotected
renderToTextureComponentwref<IPlacedComponent>scriptedprotected
screenwref<MeshComponent>scriptedprotected
virtualCameraComponentwref<IPlacedComponent>scriptedprotected

Methods 20

protected func ActivateDevice()scripted
protected func CutPower()scripted
protected func DeactivateDevice()scripted
protected const func GetController() -> ref<ScriptableDeviceComponent>scripted
public const func GetDevicePS() -> ref<ScriptableDeviceComponentPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnAreaExit(evt: ref<AreaExitedEvent>) -> Boolscripted
protected cb func OnLogicReady(evt: ref<SetLogicReadyEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTeleportToLinkedPortalEvent(evt: ref<TeleportToLinkedPortalEvent>) -> Boolscripted
protected cb func OnToggleStreamOnLinkedPortal(evt: ref<ToggleStreamOnLinkedPortalEvent>) -> Boolscripted
private final func TeleportPlayerToLinkedPortal()scripted
private final func TeleportToExitNode()scripted
private final func ToggleStream(activate: Bool)scripted
private final func ToggleStreamOnLinkedPortal(activate: Bool)scripted
protected func TurnOffDevice()scripted
protected final func TurnOffScreen()scripted
protected func TurnOnDevice()scripted
protected final func TurnOnScreen()scripted