ScriptableDeviceComponent
classscriptedClass
extends DeviceComponent › GameComponent › IComponent › IScriptable › ISerializable
Extended by 68 types
ActionsSequencerController ActivatedDeviceController ActivatedDeviceNPCController AlarmLightController AOEEffectorController ArcadeMachineController BaseAnimatedDeviceController BaseDestructibleController BasicDistractionDeviceController BillboardDeviceController CandleController ChestPressController CoderController ConveyorController DataTermController DisplayGlassController DisposalDeviceController DoorController DropPointController ElectricLightController ExitLightController ForkliftController FrameController FridgeController GenericDeviceController GlitchedTurretController HoloDeviceController HoloFeederController InteractiveAdController InteractiveSignController IntercomController InvisibleSceneStashController JukeboxController LadderController LaserDetectorController LcdScreenController MasterController MediaDeviceController MovableDeviceController NcartTimetableController NetrunnerChairController NumericDisplayController OdaCementBagController PerkTrainingController PlatformController PortalController ProximityDetectorController RoadBlockController RoboticArmsController SecurityGateLockController SecurityLockerController ServerNodeController SimpleOnTurnOnPlayEffectDeviceController SpeakerController StashController StaticPlatformController StillageController ToiletController TrafficLightController VehicleComponent VendingMachineController VendingTerminalController VentilationEffectorController WardrobeController WeakFenceController WeaponTrainingController WeaponVendingMachineController WindowBlindersController
Methods 3
public const func GetPS() -> ref<ScriptableDeviceComponentPS>scripted
public final const func GetPSID() -> PersistentIDscripted
public final const func GetPSName() -> CNamescripted