PickUpDecisions
classscriptedClass
extends CanTransitionToThrowDecisions › CarriedObjectDecisions › CarriedObjectTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 4
private final const func ShouldThrow(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final func ToAim(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToCarry(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final func ToThrow(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted