REDNODE / GAME API

CarriedObjectDecisions

abstract classscriptedClass

extends CarriedObjectTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 4 types

CanTransitionToThrowDecisions DisposeDecisions DropDecisions ThrowDecisions

Methods 5

protected final const func IsBodyDropForced(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func IsForceBodyDropRequested(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsPlayerAllowedToDropBody(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToForceDropBody(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToRelease(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted