CarriedObjectTransition
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 2 types
Methods 6
protected final func CanEquipFirearm(owner: ref<GameObject>, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func GetFastModeParameter(stateContext: ref<StateContext>) -> Boolscripted
protected final const func GetIsFriendlyCarryParameter(stateContext: ref<StateContext>) -> Boolscripted
protected final func IsPlayerCombatAllowed(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func SetFastModeParameter(stateContext: ref<StateContext>, fastMode: Bool)scripted
protected final func SetIsFriendlyCarryParameter(stateContext: ref<StateContext>, isFriendlyCarry: Bool)scripted