REDNODE / GAME API

MinimapPOIMappinController

classscriptedClass

extends BaseMinimapMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable

Extended by 1 type

RoadBlockadeMappinController

Properties 12

NameTypeFlags
c_pingAnimCountUint32scriptedprivate
isCompletedPhaseBoolscriptedprivate
isNcpdScannerBoolscriptedprivate
keepIconOnClampingBoolscriptedprivate
mappinPhasegamedataMappinPhasescriptedprivate
mappinVariantgamedataMappinVariantscriptedprivate
pingAnimref<inkAnimProxy>scriptedprivate
pingAnimationOnStateChangeBoolscriptedprotected
poiMappinwref<PointOfInterestMappin>scriptedprivate
pulseWidgetinkWidgetRefscriptedprotected
questMappinwref<QuestMappin>scriptedprivate
vehicleMinimapMappinComponentref<VehicleMinimapMappinComponent>scriptedprivate

Methods 14

protected func ComputeRootState() -> CNamescripted
protected func Initialize()scripted
protected func Intro()scripted
private final func IsNcpdScanner(variant: gamedataMappinVariant) -> Boolscripted
protected func KeepIconOnClamping() -> Boolscripted
protected cb func OnPulseAnimLoop(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnQuestMappinHighlight(evt: ref<QuestMappinHighlightEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayPingAnimation(opt loopInfinite: Bool, opt overrideAnimName: CName) -> Boolscripted
public final func RequestUpdateRootState()scripted
public final func StopPingAnimation(opt goToEnd: Bool)scripted
protected func Update()scripted
protected final func UpdateIcon()scripted
protected final func UpdateVisibility()scripted