MinimapPOIMappinController
classscriptedClass
extends BaseMinimapMappinController › BaseMappinBaseController › inkLogicController › inkILogicController › IScriptable › ISerializable
Extended by 1 type
Properties 12
| Name | Type | Flags |
|---|---|---|
c_pingAnimCount | Uint32 | scriptedprivate |
isCompletedPhase | Bool | scriptedprivate |
isNcpdScanner | Bool | scriptedprivate |
keepIconOnClamping | Bool | scriptedprivate |
mappinPhase | gamedataMappinPhase | scriptedprivate |
mappinVariant | gamedataMappinVariant | scriptedprivate |
pingAnim | ref<inkAnimProxy> | scriptedprivate |
pingAnimationOnStateChange | Bool | scriptedprotected |
poiMappin | wref<PointOfInterestMappin> | scriptedprivate |
pulseWidget | inkWidgetRef | scriptedprotected |
questMappin | wref<QuestMappin> | scriptedprivate |
vehicleMinimapMappinComponent | ref<VehicleMinimapMappinComponent> | scriptedprivate |
Methods 14
protected func ComputeRootState() -> CNamescripted
protected func Initialize()scripted
protected func Intro()scripted
private final func IsNcpdScanner(variant: gamedataMappinVariant) -> Boolscripted
protected func KeepIconOnClamping() -> Boolscripted
protected cb func OnPulseAnimLoop(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnQuestMappinHighlight(evt: ref<QuestMappinHighlightEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
public final func PlayPingAnimation(opt loopInfinite: Bool, opt overrideAnimName: CName) -> Boolscripted
public final func RequestUpdateRootState()scripted
public final func StopPingAnimation(opt goToEnd: Bool)scripted
protected func Update()scripted
protected final func UpdateIcon()scripted
protected final func UpdateVisibility()scripted