REDNODE / GAME API

MeleeProjectile

classscriptedClass

extends BaseProjectile › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 16

NameTypeFlags
collidedBoolscriptedprotected
deactivationDepthFloatscriptedprotected
gravitySimulationMultFloatscriptedprotected
hasHitWaterBoolscriptedprotected
isActiveBoolscriptedprotected
isCollidedWithEnemyBoolscriptedprotected
projectileCollisionEvaluatorref<ThrowingMeleeCollisionEvaluator>scriptedprotected
projectileStoppedBoolscriptedprotected
resourceLibraryComponentref<ResourceLibraryComponent>scriptedprotected
throwCooldownSETweakDBIDscriptedprotected
throwingMeleeResourcePoolListenerref<ThrowingMeleeReloadListener>scriptedprivate
wasPickedBoolscriptedprotected
waterHeightFloatscriptedprotected
waterImpulseRadiusFloatscriptedprotected
waterImpulseStrengthFloatscriptedprotected
weaponwref<GameObject>scriptedprotected

Methods 15

protected final func DeactivateAndSink()scripted
protected final func ExecuteParabolicLaunch(eventData: ref<gameprojectileShootEvent>)scripted
public const func GetCurrentOutline() -> EFocusOutlineTypescripted
public const func GetDefaultHighlight() -> ref<FocusForcedHighlightData>scripted
protected cb func OnCollision(eventData: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnInteractionActivationEvent(evt: ref<InteractionActivationEvent>) -> Boolscripted
protected cb func OnMaxLifetimeReached(evt: ref<ProjectileDelayEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted
protected final func SetMeshAppearance(appearance: CName, opt component: CName)scripted
public final func TryToReleaseProjectile()scripted