MeleeHitAnimEventExecutor
classscriptedClass
extends EffectExecutor_Scripted › EffectExecutor › EffectNode › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
ignoreWaterImpacts | Bool | scriptedprivate |
Methods 7
private final func CanAttackGuardBreak(instigator: wref<Entity>, target: wref<Entity>, instigatorWeapon: wref<WeaponObject>, targetWeapon: wref<WeaponObject>, strongAttack: Bool) -> Boolscripted
private final func GetStimuliData(path: script_ref<String>, out stimToProcess: ref<StimuliEvent>)scripted
private final func GetTargetWeapon(target: wref<ScriptedPuppet>) -> wref<WeaponObject>scripted
private final func IsMuted(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
public final func Process(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext) -> Boolscripted
private final func SpawnBlockEffects(instigatorWeapon: wref<WeaponObject>, targetWeapon: wref<WeaponObject>)scripted
private final func TriggerSingleStimuliOnHit(ctx: EffectScriptContext, applierCtx: EffectExecutionScriptContext, stimToSend: gamedataStimType)scripted