REDNODE / GAME API

EffectExecutionScriptContext

structnative name gameEffectExecutionScriptContextnative

Methods 9

static native func GetGameEffectSystem()
static native func GetHitNormal(applierCtx: EffectExecutionScriptContext) -> Vector4
static native func GetHitPosition(applierCtx: EffectExecutionScriptContext) -> Vector4
static native func GetHitThroughTechSurface(applierCtx: EffectExecutionScriptContext) -> Bool
static native func GetHitThroughWaterSurface(applierCtx: EffectExecutionScriptContext) -> Bool
static native func GetTarget(applierCtx: EffectExecutionScriptContext) -> ref<Entity>
static native func GetTargetNode(applierCtx: EffectExecutionScriptContext) -> GlobalNodeID
static native func GetTimeDelta(applierCtx: EffectExecutionScriptContext) -> Float
static native func IsTargetWater(applierCtx: EffectExecutionScriptContext) -> Bool