LootContainerAccessPoint
classscriptedClass
extends AccessPoint › InteractiveMasterDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Methods 5
public const func DeterminGameplayRole() -> EGameplayRolescripted
private const func GetController() -> ref<LootContainerAccessPointController>scripted
public const func GetDevicePS() -> ref<LootContainerAccessPointControllerPS>scripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted