LocomotionTakedownDecisions
classscriptedClass
extends LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 14 types
GrappleMountDecisions GrappleStandDecisions GrappleStruggleDecisions PickUpBodyAfterTakedownDecisions TakedownBeginDecisions TakedownEndDecisions TakedownExecuteTakedownAndDisposeDecisions TakedownExecuteTakedownDecisions TakedownGrappleFailedDecisions TakedownGrapplePreyDecisions TakedownLeapToPreyDecisions TakedownReleasePreyDecisions TakedownSlideToPreyDecisions TakedownUnmountPreyDecisions
Methods 4
protected final const func IsPowerLevelDifferentialTooHigh(target: wref<GameObject>) -> Boolscripted
protected final const func IsTakedownAction(actionName: CName) -> Boolscripted
protected final const func IsTakedownAndDispose(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ShouldInstantlyBreakFree(target: wref<ScriptedPuppet>) -> Boolscripted