REDNODE / GAME API

TakedownLeapToPreyDecisions

classscriptedClass

extends LocomotionTakedownDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
stateMachineInitDatawref<LocomotionTakedownInitData>scriptedpublic

Methods 5

protected final const func CollisionBetweenPlayerAndTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func TestTakedownEnterConditions(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTakedownEnd(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTakedownExecuteTakedown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted