REDNODE / GAME API

GrappleStandDecisions

classscriptedClass

extends LocomotionTakedownDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 1 type

GrappleForceShovePreyDecisions

Properties 1

NameTypeFlags
stateMachineInitDatawref<LocomotionTakedownInitData>scriptedpublic

Methods 6

protected final const func IsBreakingFreeAllowed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToGrappleBreakFree(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToGrappleStruggle(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTakedownExecuteTakedown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTakedownExecuteTakedownAndDispose(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTakedownUnmountPrey(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted