GrappleStandDecisions
classscriptedClass
extends LocomotionTakedownDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 1 type
Properties 1
| Name | Type | Flags |
|---|---|---|
stateMachineInitData | wref<LocomotionTakedownInitData> | scriptedpublic |
Methods 6
protected final const func IsBreakingFreeAllowed(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToGrappleBreakFree(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToGrappleStruggle(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTakedownExecuteTakedown(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTakedownExecuteTakedownAndDispose(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTakedownUnmountPrey(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted