REDNODE / GAME API

GrappleForceShovePreyDecisions

classscriptedClass

extends GrappleStandDecisions › LocomotionTakedownDecisions › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 1

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted