ItemTooltipModController
classscriptedClass
extends inkLogicController › inkILogicController › IScriptable › ISerializable
Extended by 1 type
Properties 6
| Name | Type | Flags |
|---|---|---|
dotIndicator | inkWidgetRef | scriptedprotected |
isCrafting | Bool | scriptedprotected |
modAbilitiesContainer | inkCompoundRef | scriptedprotected |
partIndicatorController | wref<InventoryItemPartDisplay> | scriptedprotected |
rarityContainer | inkWidgetRef | scriptedprotected |
rarityWidget | inkImageRef | scriptedprotected |
Methods 16
public final func DefaultColorState() -> CNamescripted
protected func EntryWidgetToSpawn() -> CNamescripted
public final func GetContext(isCrafting: Bool)scripted
public final func HideDotIndicator()scripted
public final func SetData(record: wref<GameplayLogicPackageUIData_Record>)scripted
public final func SetData(record: wref<GameplayLogicPackageUIData_Record>, itemData: wref<gameItemData>)scripted
public final func SetData(record: wref<GameplayLogicPackageUIData_Record>, innerItemData: InnerItemData)scripted
public final func SetData(attachment: ref<InventoryItemAttachments>)scripted
public final func SetData(data: ref<MinimalItemTooltipModAttachmentData>)scripted
public final func SetData(data: ref<MinimalItemTooltipModData>)scripted
public final func SetData(data: ref<MinimalItemTooltipModRecordData>)scripted
public final func SetData(ability: script_ref<InventoryItemAbility>)scripted
public final func SetData(data: ref<UIInventoryItemMod>)scripted
public final func SetData(data: ref<UIInventoryItemModAttachment>)scripted
public final func SetData(data: ref<UIInventoryItemModDataPackage>)scripted
private final func SpawnController() -> wref<ItemTooltipModEntryController>scripted