ItemTooltipCyberwareUpgradeController
classscriptedClass
extends ItemTooltipModuleController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 24
| Name | Type | Flags |
|---|---|---|
componentsContainer | inkCompoundRef | scriptedprivate |
componentsController | wref<CrafringMaterialItemController> | scriptedprivate |
craftingMaterial | ref<CachedCraftingMaterial> | scriptedprivate |
inputHint | inkWidgetRef | scriptedprivate |
inventoryContainer | inkCompoundRef | scriptedprivate |
isRipperdoc | Bool | scriptedprivate |
isUpgradable | Bool | scriptedprivate |
isUpgradeScreen | Bool | scriptedprivate |
moneyContainer | inkCompoundRef | scriptedprivate |
moneyCostLabel | inkTextRef | scriptedprivate |
progressBarAnimName | CName | scriptedprivate |
progressBarAnimProxy | ref<inkAnimProxy> | scriptedprivate |
progressEffectName | CName | scriptedprivate |
progressStarted | Bool | scriptedprivate |
rarityLabel | inkTextRef | scriptedprivate |
reqNotMetAnimName | CName | scriptedprivate |
ripperdocContainer | inkCompoundRef | scriptedprivate |
root | wref<inkWidget> | scriptedprivate |
upgradeCWInputName | CName | scriptedprivate |
upgradeIconAnimName | CName | scriptedprivate |
upgradeIconAnimOptions | inkAnimOptions | scriptedprivate |
upgradeIconAnimProxy | ref<inkAnimProxy> | scriptedprivate |
upgradeProgressBar | wref<inkWidget> | scriptedprivate |
upgradeProgressBarRef | inkWidgetRef | scriptedprivate |
Methods 13
private final func GetUpdateLevelString(quality: gamedataQuality) -> Stringscripted
public final func IsVisible() -> Boolscripted
public final func NEW_Update(data: wref<UIInventoryItem>, player: wref<PlayerPuppet>)scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnUpgradeHold(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUpgradePress(evt: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUpgradeRelease(evt: ref<inkPointerEvent>) -> Boolscripted
public final func ReplaceLabelText(text: String)scripted
public final func ResetProgress()scripted
public final func Update(data: ref<InventoryTooltipData>)scripted
public func Update(data: ref<MinimalItemTooltipData>)scripted
public final func UpdateData(data: ref<InventoryTooltiData_CyberwareUpgradeData>)scripted