REDNODE / GAME API

MinimalItemTooltipData

classscriptedClass

extends ATooltipData › IScriptable › ISerializable

Properties 55

NameTypeFlags
ammoCountInt32scriptedpublic
armorDiffFloatscriptedpublic
armorValueFloatscriptedpublic
attackSpeedFloatscriptedpublic
attributeAllocationStatsarray<ref<MinimalItemTooltipStatData>>scriptedpublic
compareArmorBoolscriptedpublic
compareDPSBoolscriptedpublic
comparedQualitygamedataQualityscriptedpublic
comparisonQualityFFloatscriptedpublic
cyberwareUpgradeDataref<InventoryTooltiData_CyberwareUpgradeData>scriptedpublic
DEBUG_iconErrorInforef<DEBUG_IconErrorInfo>scriptedpublic
dedicatedModsarray<ref<MinimalItemTooltipModAttachmentData>>scriptedpublic
descriptionStringscriptedpublic
displayContextInventoryTooltipDisplayContextscriptedpublic
displayContextDataref<ItemDisplayContextData>scriptedpublic
dpsDiffFloatscriptedpublic
dpsValueFloatscriptedpublic
equipmentAreagamedataEquipmentAreascriptedpublic
gameplayDescriptionStringscriptedpublic
grenadeDataref<InventoryTooltiData_GrenadeData>scriptedpublic
hasRarityBoolscriptedpublic
hasScopeBoolscriptedpublic
hasSilencerBoolscriptedpublic
iconPathStringscriptedpublic
isBrokenBoolscriptedpublic
isCraftedBoolscriptedpublic
isEquippedBoolscriptedpublic
isIconicBoolscriptedpublic
isPlusFloatscriptedpublic
isScopeInstalledBoolscriptedpublic
isSilencerInstalledBoolscriptedpublic
itemCategorygamedataItemCategoryscriptedpublic
itemDatawref<gameItemData>scriptedpublic
itemEvolutiongamedataWeaponEvolutionscriptedpublic
itemIDItemIDscriptedpublic
itemNameStringscriptedpublic
itemPerkGroupgamedataPerkWeaponGroupTypescriptedpublic
itemTweakIDTweakDBIDscriptedpublic
itemTypegamedataItemTypescriptedpublic
lootItemTypeLootItemTypescriptedpublic
managerRefwref<UIInventoryItemsManager>scriptedprivate
modsarray<ref<MinimalItemTooltipModData>>scriptedpublic
priceFloatscriptedpublic
projectilesPerShotFloatscriptedpublic
qualitygamedataQualityscriptedpublic
qualityFFloatscriptedpublic
quantityInt32scriptedpublic
recipeDataref<MinimalItemTooltipRecipeData>scriptedpublic
requirementsref<MinimalItemTooltipDataRequirements>scriptedpublic
statsarray<ref<MinimalItemTooltipStatData>>scriptedpublic
statsManagerref<UIInventoryItemStatsManager>scriptedprivate
statsManagerFetchedBoolscriptedprivate
transmogItemItemIDscriptedpublic
useMaleIconBoolscriptedpublic
weightFloatscriptedpublic

Methods 3

public final func GetStatsManager(opt refetch: Bool) -> wref<UIInventoryItemStatsManager>scripted
public final func GetStatsManagerPure(opt refetch: Bool) -> wref<UIInventoryItemStatsManager>scripted
public final func SetManager(manager: wref<UIInventoryItemsManager>)scripted