REDNODE / GAME API

InventoryTooltipData

classscriptedClass

extends ATooltipData › IScriptable › ISerializable

Properties 57

NameTypeFlags
additionalDescriptionStringscriptedpublic
additionalStatsarray<InventoryTooltipData_StatData>scriptedpublic
attachmentsarray<CName>scriptedpublic
buyPriceFloatscriptedpublic
categoryStringscriptedpublic
comparedQualitygamedataQualityscriptedpublic
comparedStatsarray<InventoryTooltipData_StatData>scriptedpublic
comparisonQualityFFloatscriptedpublic
cyberdeckDataref<InventoryTooltipData_CyberdeckData>scriptedpublic
cyberwareUpgradeDataref<InventoryTooltiData_CyberwareUpgradeData>scriptedpublic
damageTypegamedataDamageTypescriptedpublic
DEBUG_iconErrorInforef<DEBUG_IconErrorInfo>scriptedpublic
descriptionStringscriptedpublic
displayContextInventoryTooltipDisplayContextscriptedpublic
equipAreagamedataEquipmentAreascriptedpublic
gameplayDescriptionStringscriptedpublic
grenadeDataref<InventoryTooltiData_GrenadeData>scriptedpublic
inventoryItemDataInventoryItemDatascriptedpublic
isBrokenBoolscriptedpublic
isCraftableBoolscriptedpublic
isEquippedBoolscriptedpublic
isLockedBoolscriptedpublic
isPerkRequiredBoolscriptedpublic
isVendorItemBoolscriptedpublic
itemAttachmentsarray<ref<InventoryItemAttachments>>scriptedpublic
itemIDItemIDscriptedpublic
itemNameStringscriptedpublic
itemTypegamedataItemTypescriptedpublic
levelRequiredInt32scriptedpublic
managerRefwref<UIInventoryItemsManager>scriptedprivate
numberOfCyclingDotsInt32scriptedpublic
overrideRarityBoolscriptedpublic
parentItemDatawref<gameItemData>scriptedpublic
perkRequiredNameStringscriptedpublic
PlayerLevelInt32scriptedpublic
PlayerReflexesInt32scriptedpublic
PlayerStreetCredInt32scriptedpublic
PlayerStrenghtInt32scriptedpublic
priceFloatscriptedpublic
primaryStatsarray<InventoryTooltipData_StatData>scriptedpublic
qualityStringscriptedpublic
qualityFFloatscriptedpublic
qualityStateNameCNamescriptedpublic
quickhackDataInventoryTooltipData_QuickhackDatascriptedpublic
randomDamageTypesarray<InventoryTooltipData_StatData>scriptedpublic
randomizedStatQuantityInt32scriptedpublic
recipeAdditionalStatsarray<InventoryTooltipData_StatData>scriptedpublic
selectedCyclingDotInt32scriptedpublic
showCyclingDotsBoolscriptedpublic
showIconBoolscriptedpublic
slotIDTweakDBIDscriptedpublic
specialAbilitiesarray<InventoryItemAbility>scriptedpublic
statsManagerref<UIInventoryItemStatsManager>scriptedprivate
statsManagerFetchedBoolscriptedprivate
transmogItemItemIDscriptedpublic
unlockProgressFloatscriptedpublic

Methods 11

public final func FillDetailedStats(rawStats: script_ref<array<StatViewData>>, opt isIconicRecipe: Bool)scripted
public final func FillPrimaryStats(rawStats: script_ref<array<StatViewData>>)scripted
public final func FillRecipeDamageTypeData(gi: GameInstance, itemData: wref<gameItemData>)scripted
public final func FillRecipeStatsData(rawStats: script_ref<array<wref<Stat_Record>>>)scripted
public final func GetManager() -> wref<UIInventoryItemsManager>scripted
public final func GetStatsManager(opt refetch: Bool) -> wref<UIInventoryItemStatsManager>scripted
public final func GetStatsManagerHandle(opt refetch: Bool) -> ref<UIInventoryItemStatsManager>scripted
private final func IsElementalDamageType(statType: gamedataStatType) -> Boolscripted
public final func SetCyclingDots(selectedDot: Int32, numberOfDots: Int32)scripted
public final func SetManager(manager: wref<UIInventoryItemsManager>)scripted
public final func ToCollapsedVersion()scripted