InventoryTooltipData
classscriptedClass
extends ATooltipData › IScriptable › ISerializable
Properties 57
| Name | Type | Flags |
|---|---|---|
additionalDescription | String | scriptedpublic |
additionalStats | array<InventoryTooltipData_StatData> | scriptedpublic |
attachments | array<CName> | scriptedpublic |
buyPrice | Float | scriptedpublic |
category | String | scriptedpublic |
comparedQuality | gamedataQuality | scriptedpublic |
comparedStats | array<InventoryTooltipData_StatData> | scriptedpublic |
comparisonQualityF | Float | scriptedpublic |
cyberdeckData | ref<InventoryTooltipData_CyberdeckData> | scriptedpublic |
cyberwareUpgradeData | ref<InventoryTooltiData_CyberwareUpgradeData> | scriptedpublic |
damageType | gamedataDamageType | scriptedpublic |
DEBUG_iconErrorInfo | ref<DEBUG_IconErrorInfo> | scriptedpublic |
description | String | scriptedpublic |
displayContext | InventoryTooltipDisplayContext | scriptedpublic |
equipArea | gamedataEquipmentArea | scriptedpublic |
gameplayDescription | String | scriptedpublic |
grenadeData | ref<InventoryTooltiData_GrenadeData> | scriptedpublic |
HasPlayerSmartGunLink | Bool | scriptedpublic |
inventoryItemData | InventoryItemData | scriptedpublic |
isBroken | Bool | scriptedpublic |
isCraftable | Bool | scriptedpublic |
isEquipped | Bool | scriptedpublic |
isLocked | Bool | scriptedpublic |
isPerkRequired | Bool | scriptedpublic |
isVendorItem | Bool | scriptedpublic |
itemAttachments | array<ref<InventoryItemAttachments>> | scriptedpublic |
itemID | ItemID | scriptedpublic |
itemName | String | scriptedpublic |
itemType | gamedataItemType | scriptedpublic |
levelRequired | Int32 | scriptedpublic |
managerRef | wref<UIInventoryItemsManager> | scriptedprivate |
numberOfCyclingDots | Int32 | scriptedpublic |
overrideRarity | Bool | scriptedpublic |
parentItemData | wref<gameItemData> | scriptedpublic |
perkRequiredName | String | scriptedpublic |
PlayerLevel | Int32 | scriptedpublic |
PlayerReflexes | Int32 | scriptedpublic |
PlayerStreetCred | Int32 | scriptedpublic |
PlayerStrenght | Int32 | scriptedpublic |
price | Float | scriptedpublic |
primaryStats | array<InventoryTooltipData_StatData> | scriptedpublic |
quality | String | scriptedpublic |
qualityF | Float | scriptedpublic |
qualityStateName | CName | scriptedpublic |
quickhackData | InventoryTooltipData_QuickhackData | scriptedpublic |
randomDamageTypes | array<InventoryTooltipData_StatData> | scriptedpublic |
randomizedStatQuantity | Int32 | scriptedpublic |
recipeAdditionalStats | array<InventoryTooltipData_StatData> | scriptedpublic |
selectedCyclingDot | Int32 | scriptedpublic |
showCyclingDots | Bool | scriptedpublic |
showIcon | Bool | scriptedpublic |
slotID | TweakDBID | scriptedpublic |
specialAbilities | array<InventoryItemAbility> | scriptedpublic |
statsManager | ref<UIInventoryItemStatsManager> | scriptedprivate |
statsManagerFetched | Bool | scriptedprivate |
transmogItem | ItemID | scriptedpublic |
unlockProgress | Float | scriptedpublic |
Methods 11
public final func FillDetailedStats(rawStats: script_ref<array<StatViewData>>, opt isIconicRecipe: Bool)scripted
public final func FillPrimaryStats(rawStats: script_ref<array<StatViewData>>)scripted
public final func FillRecipeDamageTypeData(gi: GameInstance, itemData: wref<gameItemData>)scripted
public final func FillRecipeStatsData(rawStats: script_ref<array<wref<Stat_Record>>>)scripted
public final func GetManager() -> wref<UIInventoryItemsManager>scripted
public final func GetStatsManager(opt refetch: Bool) -> wref<UIInventoryItemStatsManager>scripted
public final func GetStatsManagerHandle(opt refetch: Bool) -> ref<UIInventoryItemStatsManager>scripted
private final func IsElementalDamageType(statType: gamedataStatType) -> Boolscripted
public final func SetCyclingDots(selectedDot: Int32, numberOfDots: Int32)scripted
public final func SetManager(manager: wref<UIInventoryItemsManager>)scripted
public final func ToCollapsedVersion()scripted