REDNODE / GAME API

InventorySlotTooltip

classscriptedClass

extends AGenericTooltipController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 33

NameTypeFlags
additionalStatsCtrlwref<InventoryItemStatList>scriptedprivate
additionalStatsListinkWidgetRefscriptedprivate
additionalStatsTextRefinkTextRefscriptedprivate
animref<inkAnimProxy>scriptedprivate
attachmentsCtrlHorwref<InventoryItemAttachmentsList>scriptedprivate
attachmentsCtrlHorRefinkWidgetRefscriptedprivate
attachmentsCtrlVertwref<InventoryItemAttachmentsList>scriptedprivate
attachmentsListVertRefinkWidgetRefscriptedprivate
comparedStatsCtrlwref<InventoryItemStatList>scriptedprivate
comparedStatsListinkWidgetRefscriptedprivate
damageIndicatorinkWidgetRefscriptedprivate
damageIndicatorRefinkWidgetRefscriptedprivate
damageTypeIndicatorwref<DamageTypeIndicator>scriptedprivate
dataref<InventoryTooltipData>scriptedprivate
descriptionTextinkTextRefscriptedprivate
elementsToSetRarityStatearray<inkWidgetRef>scriptedprivate
equippedHeaderinkWidgetRefscriptedprivate
itemCategoryinkTextRefscriptedprivate
itemNameinkTextRefscriptedprivate
itemPriceinkTextRefscriptedprivate
itemPriceGroupinkWidgetRefscriptedprivate
lockedTextinkTextRefscriptedprivate
primaryStatsCtrlwref<InventoryItemStatList>scriptedprivate
primaryStatsListinkWidgetRefscriptedprivate
rarityBarRefinkWidgetRefscriptedprivate
rarityElementsRefsarray<inkImageRef>scriptedprivate
requiredLevelGroupinkWidgetRefscriptedprivate
requiredLevelTextinkTextRefscriptedprivate
specialAbilitiesListwref<TooltipSpecialAbilityList>scriptedprivate
specialAbilitiesListRefinkWidgetRefscriptedprivate
tooltipCycleHintwref<ButtonHintListItem>scriptedprivate
tooltipCycleHintContainerinkCompoundRefscriptedprivate
tooltipCycleIndicatorsContainerinkCompoundRefscriptedprivate

Methods 13

protected cb func OnInitialize() -> Boolscripted
private final func SetAdditionalStatsText()scripted
public func SetData(tooltipData: ref<ATooltipData>)scripted
public final func SetData(data: ref<InventoryTooltipData>)scripted
public final func SetData(data: script_ref<ItemViewData>)scripted
private final func SetStats(statList: wref<InventoryItemStatList>, data: script_ref<array<InventoryTooltipData_StatData>>)scripted
public func SetStyle(styleResPath: ResRef)scripted
public final func Show(data: ref<InventoryTooltipData>)scripted
public final func Show(data: script_ref<ItemViewData>)scripted
private final func UpdateCyclingDots()scripted
private final func UpdateDescription()scripted
private final func UpdateLayout()scripted
private final func UpdateRarityBar()scripted