REDNODE / GAME API

Fan

classscriptedClass

extends BasicDistractionDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable

Properties 7

NameTypeFlags
animationTypeEAnimationTypescriptedpublic
animFeatureref<AnimFeature_RotatingObject>scriptedprivate
maxRotationSpeedFloatscriptedpublic
randomizeBladesSpeedBoolscriptedpublic
rotateClockwiseBoolscriptedpublic
timeToMaxRotationFloatscriptedpublic
updateCompref<UpdateComponent>scriptedprivate

Methods 18

protected func CutPower()scripted
private final func DoAttack(damageType: TweakDBID)scripted
private const func GetController() -> ref<FanController>scripted
public const func GetDevicePS() -> ref<FanControllerPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnDeviceVisible(evt: ref<DeviceVisibilityChangedEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
private final func PlayRegularAnimation()scripted
private final func PLayTransformAnimation()scripted
public func ResavePersistentData(ps: ref<PersistentState>) -> Boolscripted
protected func ResolveGameplayState()scripted
private final func StartFan()scripted
private final func StopFan()scripted
private final func StopRegularAnimation()scripted
private final func StopTransformAnimation()scripted
protected func TurnOffDevice()scripted
protected func TurnOnDevice()scripted