Fan
classscriptedClass
extends BasicDistractionDevice › InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
animationType | EAnimationType | scriptedpublic |
animFeature | ref<AnimFeature_RotatingObject> | scriptedprivate |
maxRotationSpeed | Float | scriptedpublic |
randomizeBladesSpeed | Bool | scriptedpublic |
rotateClockwise | Bool | scriptedpublic |
timeToMaxRotation | Float | scriptedpublic |
updateComp | ref<UpdateComponent> | scriptedprivate |
Methods 18
protected func CutPower()scripted
private final func DoAttack(damageType: TweakDBID)scripted
private const func GetController() -> ref<FanController>scripted
public const func GetDevicePS() -> ref<FanControllerPS>scripted
protected cb func OnAreaEnter(evt: ref<AreaEnteredEvent>) -> Boolscripted
protected cb func OnDeviceVisible(evt: ref<DeviceVisibilityChangedEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
private final func PlayRegularAnimation()scripted
private final func PLayTransformAnimation()scripted
public func ResavePersistentData(ps: ref<PersistentState>) -> Boolscripted
protected func ResolveGameplayState()scripted
private final func StartFan()scripted
private final func StopFan()scripted
private final func StopRegularAnimation()scripted
private final func StopTransformAnimation()scripted
protected func TurnOffDevice()scripted
protected func TurnOnDevice()scripted