ElectricLightControllerPS
classscriptedClass
extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Extended by 1 type
Properties 2
| Name | Type | Flags |
|---|---|---|
isConnectedToCLS | Bool | scriptedprivatepersistent |
wasCLSInitTriggered | Bool | scriptedprivate |
Methods 9
public func EvaluateDeviceState()scripted
protected func GameAttached()scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
private final func GetCLSFuse() -> ref<FuseControllerPS>scripted
private final func InitializeCLS(opt setStateInstant: Bool) -> Boolscripted
public const func IsConnectedToCLS() -> Boolscripted
protected func LogicReady()scripted
protected cb func OnInstantiated() -> Boolscripted
private final func UpdateStateOnCLS(state: EDeviceStatus)scripted