DisplayGlass
classscriptedClass
extends InteractiveDevice › Device › DeviceBase › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 3
| Name | Type | Flags |
|---|---|---|
collider | ref<IPlacedComponent> | scriptedprotected |
isDestroyed | Bool | scriptedprotected |
mesh | ref<IPlacedComponent> | scriptedprotected |
Methods 17
protected func CutPower()scripted
public const func DeterminGameplayRole() -> EGameplayRolescripted
protected const func GetController() -> ref<DisplayGlassController>scripted
public const func GetDevicePS() -> ref<DisplayGlassControllerPS>scripted
protected cb func OnDetach() -> Boolscripted
protected cb func OnPersitentStateInitialized(evt: ref<GameAttachedEvent>) -> Boolscripted
protected cb func OnPhysicalDestructionEvent(evt: ref<PhysicalDestructionEvent>) -> Boolscripted
protected cb func OnQuestForceClearGlass(evt: ref<QuestForceClearGlass>) -> Boolscripted
protected cb func OnQuestForceTintGlass(evt: ref<QuestForceTintGlass>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
protected cb func OnToggleGlassTint(evt: ref<ToggleGlassTint>) -> Boolscripted
protected cb func OnToggleGlassTintHack(evt: ref<ToggleGlassTintHack>) -> Boolscripted
private final func ToggleTintGlass(on: Bool)scripted
protected func TurnOffDevice()scripted
protected func TurnOnDevice()scripted
protected final func UpdateGlassState()scripted