REDNODE / GAME API

DisplayGlassControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 4

NameTypeFlags
clearAppearanceCNamescriptedprotected
isTintedBoolscriptedprotected
tintedAppearanceCNamescriptedprotected
useAppearancesBoolscriptedprotected

Methods 21

private final func ActionQuestForceClearGlass() -> ref<QuestForceClearGlass>scripted
private final func ActionQuestForceTintGlass() -> ref<QuestForceTintGlass>scripted
protected final func ActionToggleGlassTint() -> ref<ToggleGlassTint>scripted
protected final func ActionToggleGlassTintHack() -> ref<ToggleGlassTintHack>scripted
protected const func CanCreateAnyQuickHackActions() -> Boolscripted
protected func GameAttached()scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
protected func GetBackgroundTextureTweakDBID() -> TweakDBIDscripted
public final const func GetClearAppearance() -> CNamescripted
protected func GetDeviceIconTweakDBID() -> TweakDBIDscripted
public func GetQuestActionByName(actionName: CName) -> ref<DeviceAction>scripted
public func GetQuestActions(out actions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
protected func GetQuickHackActions(out outActions: array<ref<DeviceAction>>, context: script_ref<GetActionsContext>)scripted
public final const func GetTintAppearance() -> CNamescripted
public final const func IsTinted() -> Boolquestscripted
protected cb func OnInstantiated() -> Boolscripted
public final func OnQuestForceClearGlass(evt: ref<QuestForceClearGlass>) -> EntityNotificationTypescripted
public final func OnQuestForceTintGlass(evt: ref<QuestForceTintGlass>) -> EntityNotificationTypescripted
public final func OnToggleGlassTint(evt: ref<ToggleGlassTint>) -> EntityNotificationTypescripted
public final func OnToggleGlassTintHack(evt: ref<ToggleGlassTintHack>) -> EntityNotificationTypescripted
public final const func UsesAppearances() -> Boolscripted