DestructibleMasterLightControllerPS
classscriptedClasssavable
extends DestructibleMasterDeviceControllerPS › MasterControllerPS › ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable
Methods 5
protected func GameAttached()scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
private final func InitializeCLS()scripted
protected cb func OnInstantiated() -> Boolscripted
private final func UpdateStateOnCLS(state: EDeviceStatus)scripted