REDNODE / GAME API

DataTermControllerPS

classscriptedClasssavable

extends ScriptableDeviceComponentPS › SharedGameplayPS › DeviceComponentPS › GameComponentPS › PersistentState › IScriptable › ISerializable

Properties 3

NameTypeFlags
fastTravelDeviceTypeEFastTravelDeviceTypescriptedprivate
linkedFastTravelPointref<FastTravelPointData>scriptedprivate
triggerTypeEFastTravelTriggerTypescriptedprivate

Methods 10

protected final func ActionFastTravel(actionData: ref<FastTravelPointData>) -> ref<FastTravelDeviceAction>scripted
protected final func ActionOpenWorldMap() -> ref<OpenWorldMapDeviceAction>scripted
public func GetActions(out actions: array<ref<DeviceAction>>, context: GetActionsContext) -> Boolscripted
public const func GetBlackboardDef() -> ref<DataTermDeviceBlackboardDef>scripted
public final const func GetFastravelDeviceType() -> EFastTravelDeviceTypescripted
public final const func GetFastravelTriggerType() -> EFastTravelTriggerTypescripted
private final func GetFastTravelSystem() -> ref<FastTravelSystem>scripted
public func OnFastTravelAction(evt: ref<FastTravelDeviceAction>) -> EntityNotificationTypescripted
public func OnOpenWorldMapAction(evt: ref<OpenWorldMapDeviceAction>) -> EntityNotificationTypescripted
public final func SetLinkedFastTravelPoint(point: ref<FastTravelPointData>)scripted