CarryDecisions
classscriptedClass
extends CanTransitionToThrowDecisions › CarriedObjectDecisions › CarriedObjectTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
protected final const func ToDispose(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToDrop(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final func ToThrow(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted