REDNODE / GAME API

AimDecisions

classscriptedClass

extends CanTransitionToThrowDecisions › CarriedObjectDecisions › CarriedObjectTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 1

protected final func ToThrow(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted