REDNODE / GAME API

vehicleVcarGameController

classscriptedClass

extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 69

NameTypeFlags
activeChunksInt32scriptedprivate
activeVehicleBlackboardwref<IBlackboard>scriptedprivate
anim_exterior_fadeinref<inkAnimDef>scriptedprivate
anim_exterior_fadeoutref<inkAnimDef>scriptedprivate
anim_interior_fadeoutref<inkAnimDef>scriptedprivate
anim_interior_fluff1_anim1ref<inkAnimDef>scriptedprivate
anim_interior_fluff1_anim2ref<inkAnimDef>scriptedprivate
anim_interior_fluff1_fadeinref<inkAnimDef>scriptedprivate
anim_interior_fluff2_anim1ref<inkAnimDef>scriptedprivate
anim_interior_fluff2_anim2ref<inkAnimDef>scriptedprivate
anim_interior_fluff2_fadeinref<inkAnimDef>scriptedprivate
anim_interior_fluff3_fadeinref<inkAnimDef>scriptedprivate
anim_interior_fluff4_fadeinref<inkAnimDef>scriptedprivate
anim_interior_fluff5_fadeinref<inkAnimDef>scriptedprivate
anim_interior_rpm_fadeinref<inkAnimDef>scriptedprivate
animFadeOutProxyref<inkAnimProxy>scriptedprivate
animFluffFadeInProxyref<inkAnimProxy>scriptedprivate
autopilotOnIdref<CallbackHandle>scriptedprivate
chunksNumberInt32scriptedprivate
dynamicRpmPathCNamescriptedprivate
fluff1animOptions1inkAnimOptionsscriptedprivate
fluff1animOptions2inkAnimOptionsscriptedprivate
fluff2animOptions1inkAnimOptionsscriptedprivate
fluff2animOptions2inkAnimOptionsscriptedprivate
hasRevMaxBoolscriptedprivate
hasRPMBoolscriptedprivate
hasSpeedBoolscriptedprivate
interiorFluff1Anim1Widgetwref<inkCanvas>scriptedprivate
interiorFluff1Anim1WidgetPathCNamescriptedprivate
interiorFluff1Anim2Widgetwref<inkCanvas>scriptedprivate
interiorFluff1Anim2WidgetPathCNamescriptedprivate
interiorFluff1Widgetwref<inkCanvas>scriptedprivate
interiorFluff1WidgetPathCNamescriptedprivate
interiorFluff2Anim1Widgetwref<inkCanvas>scriptedprivate
interiorFluff2Anim1WidgetPathCNamescriptedprivate
interiorFluff2Anim2Widgetwref<inkCanvas>scriptedprivate
interiorFluff2Anim2WidgetPathCNamescriptedprivate
interiorFluff2Widgetwref<inkCanvas>scriptedprivate
interiorFluff2WidgetPathCNamescriptedprivate
interiorFluff3Widgetwref<inkCanvas>scriptedprivate
interiorFluff3WidgetPathCNamescriptedprivate
interiorFluff4Widgetwref<inkCanvas>scriptedprivate
interiorFluff4WidgetPathCNamescriptedprivate
interiorFluff5Widgetwref<inkCanvas>scriptedprivate
interiorFluff5WidgetPathCNamescriptedprivate
interiorRootWidgetwref<inkCanvas>scriptedprivate
interiorRPMWidgetwref<inkCanvas>scriptedprivate
interiorRPMWidgetPathCNamescriptedprivate
interiorWidgetPathCNamescriptedprivate
isInAutoPilotBoolscriptedprivate
isInCombatBoolscriptedprivate
isInteriorBoolscriptedprivate
isWindowBoolscriptedprivate
mountBBConnectionIdref<CallbackHandle>scriptedprivate
playerVehStateIdref<CallbackHandle>scriptedprivate
revMaxChunkInt32scriptedprivate
revMaxPathCNamescriptedprivate
rootWidgetwref<inkCanvas>scriptedprivate
rpmGaugeFullWidgetwref<inkImage>scriptedprivate
rpmGaugeMaxSizeVector2scriptedprivate
rpmMaxBBConnectionIdref<CallbackHandle>scriptedprivate
rpmPerChunkInt32scriptedprivate
rpmValueBBConnectionIdref<CallbackHandle>scriptedprivate
speedBBConnectionIdref<CallbackHandle>scriptedprivate
speedTextWidgetwref<inkText>scriptedprivate
vehicleBlackboardwref<IBlackboard>scriptedprivate
wasCombatBoolscriptedprivate
windowWidgetwref<inkCanvas>scriptedprivate
windowWidgetPathCNamescriptedprivate

Methods 17

private final func AddChunk()scripted
public final func drawRPMGaugeFull(rpmValue: Float)scripted
private final func EvaluateRPMMeterWidget(currentAmountOfChunks: Int32)scripted
protected cb func OnActivateTest(value: Bool) -> Boolscripted
protected cb func OnActiveVehicleChanged(isPlayerMounted: Bool) -> Boolscripted
protected cb func OnAnimFadeOutFinshed(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnAnimFluffFadeInFinshed(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnAutopilotChanged(autopilotOn: Bool) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerStateChanged(data: Variant) -> Boolscripted
protected cb func OnRpmMaxChanged(rpmMax: Float) -> Boolscripted
protected cb func OnRpmValueChanged(rpmValue: Float) -> Boolscripted
protected cb func OnSpeedValueChanegd(speedValue: Float) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func PrepAnim()scripted
private final func PrepFluffLoopAnim()scripted
private final func RemoveChunk()scripted