vehicleCinematicCameraShot
classnative
extends IScriptable › ISerializable
Properties 9
| Name | Type | Flags |
|---|---|---|
duration | Float | overriding |
effects | array<ref<vehicleCinematicCameraShotEffect>> | overriding |
enabled | Bool | overriding |
name | String | overriding |
probability | Int32 | overriding |
root | ref<vehicleCinematicCameraShotRoot> | overriding |
runtimeData | CinematicCameraData | scriptedprivate |
scaleForVehicle | Bool | overriding |
stopConditions | array<ref<vehicleCinematicCameraShotStopCondition>> | overriding |
Methods 11
private final const func CreateCinematicCameraDataFromContext(context: vehicleCinematicCameraShotUpdateContext) -> CinematicCameraDatascripted
public final const func GetCanBeSelectedFromContext(context: vehicleCinematicCameraShotUpdateContext) -> Boolscripted
public final const func GetRootTransformFromContext(context: vehicleCinematicCameraShotUpdateContext) -> WorldTransformscripted
public final const func GetShotProbabilityFromContext(context: vehicleCinematicCameraShotUpdateContext) -> Int32scripted
private final const func GetZoneRelativeToVehicle(worldPosition: WorldPosition, context: vehicleCinematicCameraShotUpdateContext) -> ZoneRelativeToVehiclescripted
public final const func IsStaticCameraShot() -> Boolscripted
public final func Reset()scripted
public final func ShouldStop(finalTransform: WorldTransform) -> Boolscripted
public final func Start(context: vehicleCinematicCameraShotUpdateContext)scripted
public final func Update(context: vehicleCinematicCameraShotUpdateContext) -> WorldTransformscripted
private final const func UpdateCinematicCameraData(data: script_ref<CinematicCameraData>, context: vehicleCinematicCameraShotUpdateContext)scripted