REDNODE / GAME API

vehicleCinematicCameraShot

classnative

extends IScriptable › ISerializable

Properties 9

NameTypeFlags
durationFloatoverriding
effectsarray<ref<vehicleCinematicCameraShotEffect>>overriding
enabledBooloverriding
nameStringoverriding
probabilityInt32overriding
rootref<vehicleCinematicCameraShotRoot>overriding
runtimeDataCinematicCameraDatascriptedprivate
scaleForVehicleBooloverriding
stopConditionsarray<ref<vehicleCinematicCameraShotStopCondition>>overriding

Methods 11

private final const func CreateCinematicCameraDataFromContext(context: vehicleCinematicCameraShotUpdateContext) -> CinematicCameraDatascripted
public final const func GetCanBeSelectedFromContext(context: vehicleCinematicCameraShotUpdateContext) -> Boolscripted
public final const func GetRootTransformFromContext(context: vehicleCinematicCameraShotUpdateContext) -> WorldTransformscripted
public final const func GetShotProbabilityFromContext(context: vehicleCinematicCameraShotUpdateContext) -> Int32scripted
private final const func GetZoneRelativeToVehicle(worldPosition: WorldPosition, context: vehicleCinematicCameraShotUpdateContext) -> ZoneRelativeToVehiclescripted
public final const func IsStaticCameraShot() -> Boolscripted
public final func Reset()scripted
public final func ShouldStop(finalTransform: WorldTransform) -> Boolscripted
public final func Start(context: vehicleCinematicCameraShotUpdateContext)scripted
public final func Update(context: vehicleCinematicCameraShotUpdateContext) -> WorldTransformscripted
private final const func UpdateCinematicCameraData(data: script_ref<CinematicCameraData>, context: vehicleCinematicCameraShotUpdateContext)scripted