REDNODE / GAME API

inkMotorcycleHUDGameController

classscriptedClass

extends BaseVehicleHUDGameController › inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 40

NameTypeFlags
activeChunksInt32scriptedprivate
activeVehicleUIBlackboardwref<IBlackboard>scriptedprivate
chunksNumberInt32scriptedprivate
dynamicRpmPathCNamescriptedprivate
fluffBlinkingref<inkAnimController>scriptedprivate
gearBBConnectionIdref<CallbackHandle>scriptedprivate
gearTextWidgetinkTextRefscriptedprivate
hasRevMaxBoolscriptedprivate
HiResModeBoolscriptedprivate
HudHideAnimationref<inkAnimProxy>scriptedprivate
hudLowerPartwref<inkCanvas>scriptedprivate
HudRedLineAnimationref<inkAnimProxy>scriptedprivate
HudShowAnimationref<inkAnimProxy>scriptedprivate
leanAngleBBConnectionIdref<CallbackHandle>scriptedprivate
lowerwref<inkCanvas>scriptedprivate
lowerfluff_Lwref<inkCanvas>scriptedprivate
lowerfluff_Rwref<inkCanvas>scriptedprivate
lowerSpeedBigLwref<inkCanvas>scriptedprivate
lowerSpeedBigRwref<inkCanvas>scriptedprivate
lowerSpeedFluffLwref<inkImage>scriptedprivate
lowerSpeedFluffRwref<inkImage>scriptedprivate
lowerSpeedSmallLwref<inkCanvas>scriptedprivate
lowerSpeedSmallRwref<inkCanvas>scriptedprivate
mainCanvaswref<inkCanvas>scriptedprivate
maxSpeedInt32scriptedprivate
playerStateBBConnectionIdref<CallbackHandle>scriptedprivate
playOptionReverseinkAnimOptionsscriptedprivate
revMaxInt32scriptedprivate
revMaxChunkInt32scriptedprivate
revMaxPathCNamescriptedprivate
revRedLineInt32scriptedprivate
rootWidgetwref<inkCanvas>scriptedprivate
rpmPerChunkInt32scriptedprivate
RPMTextWidgetinkTextRefscriptedprivate
rpmValueBBConnectionIdref<CallbackHandle>scriptedprivate
speedBBConnectionIdref<CallbackHandle>scriptedprivate
speedTextWidgetinkTextRefscriptedprivate
tppBBConnectionIdref<CallbackHandle>scriptedprivate
vehicleBBStateConectionIdref<CallbackHandle>scriptedprivate
vehicleBlackboardwref<IBlackboard>scriptedprivate

Methods 20

private final func AddChunk()scripted
protected final func CheckVehicleType(desiredType: script_ref<String>) -> Boolscripted
public final func drawRPMGaugeFull(rpmValue: Float)scripted
private final func EvaluateRPMMeterWidget(currentAmountOfChunks: Int32)scripted
protected cb func OnCameraModeChanged(mode: Bool) -> Boolscripted
protected cb func OnGearValueChanged(gearValue: Int32) -> Boolscripted
protected cb func OnHudHideAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnHudShowAnimFinished(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnLeanAngleChanged(leanAngle: Float) -> Boolscripted
protected cb func OnPlayerStateChanged(data: Variant) -> Boolscripted
protected cb func OnRpmMaxChanged(rpmMax: Float) -> Boolscripted
protected cb func OnRpmValueChanged(rpmValue: Float) -> Boolscripted
protected cb func OnSpeedValueChanged(speedValue: Float) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnVehicleMounted() -> Boolscripted
protected cb func OnVehicleStateChanged(state: Int32) -> Boolscripted
protected cb func OnVehicleUnmounted() -> Boolscripted
private final func RedrawRPM(currentAmountOfChunks: Int32)scripted
private final func RemoveChunk()scripted