REDNODE / GAME API

hudSightseeingBinocularsController

classscriptedClass

extends CustomAnimationsHudGameController › inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 21

NameTypeFlags
alpha_fadeinref<inkAnimDef>scriptedprivate
AnimOptionsinkAnimOptionsscriptedprivate
AnimProxyref<inkAnimProxy>scriptedprivate
backgroundinkCanvasRefscriptedprivate
controlledObjectRefwref<GameObject>scriptedprivate
currentZoomFloatscriptedprivate
deviceChain_BBIDref<CallbackHandle>scriptedprivate
max_zoom_levelFloatscriptedprivate
maxZoomLevelInt32scriptedprivate
ownerObjectwref<GameObject>scriptedprivate
pitch_maxFloatscriptedprivate
pitch_minFloatscriptedprivate
PSM_BBIDref<CallbackHandle>scriptedprivate
psmBlackboardwref<IBlackboard>scriptedprivate
tcs_BBIDref<CallbackHandle>scriptedprivate
tcsBlackboardwref<IBlackboard>scriptedprivate
tele_maxFloatscriptedprivate
tele_minFloatscriptedprivate
tele_scaleFloatscriptedprivate
yaw_maxFloatscriptedprivate
yaw_minFloatscriptedprivate

Methods 10

protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected cb func OnChangeControlledDevice(value: EntityID) -> Boolscripted
protected cb func OnEndLoop(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnTakeControllOverDevice(value: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func ResolveState()scripted
private final func UpdateRulers()scripted