REDNODE / GAME API

hudCameraController

classscriptedClass

extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 39

NameTypeFlags
alpha_fadeinref<inkAnimDef>scriptedprivate
AnimOptionsinkAnimOptionsscriptedprivate
AnimProxyref<inkAnimProxy>scriptedprivate
CameraIDinkTextRefscriptedprivate
canActivateOverclockBoolscriptedprivate
controlledObjectRefwref<GameObject>scriptedprivate
currentZoomFloatscriptedprivate
DateinkTextRefscriptedprivate
dateAndTimeHolderinkHorizontalPanelRefscriptedprivate
deviceChain_BBIDref<CallbackHandle>scriptedprivate
isOverclockActiveBoolscriptedprivate
max_zoom_levelFloatscriptedprivate
maxZoomLevelInt32scriptedprivate
overclockListenerref<OverclockHudListener>scriptedprivate
ownerObjectwref<GameObject>scriptedprivate
pitchinkCanvasRefscriptedprivate
pitch_maxFloatscriptedprivate
pitch_minFloatscriptedprivate
pitchCounterinkTextRefscriptedprivate
PSM_BBIDref<CallbackHandle>scriptedprivate
psmBlackboardwref<IBlackboard>scriptedprivate
recHolderinkCanvasRefscriptedprivate
rootwref<inkCompoundWidget>scriptedprivate
tcs_BBIDref<CallbackHandle>scriptedprivate
tcsBlackboardwref<IBlackboard>scriptedprivate
teleinkCanvasRefscriptedprivate
tele_maxFloatscriptedprivate
tele_minFloatscriptedprivate
tele_scaleFloatscriptedprivate
teleScaleinkCanvasRefscriptedprivate
TimerinkTextRefscriptedprivate
timerHrsinkTextRefscriptedprivate
timerMininkTextRefscriptedprivate
timerSecinkTextRefscriptedprivate
watermarkinkWidgetRefscriptedprivate
yawinkCanvasRefscriptedprivate
yaw_maxFloatscriptedprivate
yaw_minFloatscriptedprivate
yawCounterinkTextRefscriptedprivate

Methods 16

protected final func ChangeCameraName()scripted
protected final func GetEntityNameFromEntityID(obj: ref<GameObject>) -> Stringscripted
protected cb func OnAction(action: ListenerAction, consumer: ListenerActionConsumer) -> Boolscripted
protected cb func OnChangeControlledDevice(value: EntityID) -> Boolscripted
protected cb func OnDelayedHUDInitializeEvent(evt: ref<DelayedHUDInitializeEvent>) -> Boolscripted
protected cb func OnEndLoop(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnOverclockHudEvent(overclockEvent: ref<OverclockHudEvent>) -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnTakeControllOverDevice(value: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
protected cb func OnZoomChange(curZoom: Float) -> Boolscripted
private final func ResolveState()scripted
private final func UpdateRulers()scripted
private final func UpdateTime()scripted