TutorialPopupGameController
classnative name gameuiTutorialPopupGameControllernative
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 23
| Name | Type | Flags |
|---|---|---|
actionHint | inkWidgetRef | scriptedpublic |
animationProxy | ref<inkAnimProxy> | scriptedprivate |
animIntro | CName | scriptedprivate |
animIntroFullscreenLeft | CName | scriptedprivate |
animIntroFullscreenRight | CName | scriptedprivate |
animIntroPopup | CName | scriptedprivate |
animIntroPopupModal | CName | scriptedprivate |
animOutro | CName | scriptedprivate |
animOutroFullscreenLeft | CName | scriptedprivate |
animOutroFullscreenRight | CName | scriptedprivate |
animOutroPopup | CName | scriptedprivate |
animOutroPopupModal | CName | scriptedprivate |
data | wref<TutorialPopupData> | scriptedprivate |
gamePaused | Bool | scriptedprivate |
inputBlocked | Bool | scriptedprivate |
isShownBbId | ref<CallbackHandle> | scriptedprivate |
onInputDeviceChangedCallbackID | ref<CallbackHandle> | scriptedprivate |
popupBlockingPanel | inkWidgetRef | scriptedpublic |
popupFullscreenPanel | inkWidgetRef | scriptedpublic |
popupFullscreenRightPanel | inkWidgetRef | scriptedpublic |
popupPanel | inkWidgetRef | scriptedpublic |
targetPopup | inkWidgetRef | scriptedprivate |
targetPosition | PopupPosition | scriptedprivate |
Methods 17
private final func AdaptToBlackBars(offset: Float)scripted
private final func AdaptToDpadHints()scripted
private final func AdaptToHudSafezones(safezones: Vector2)scripted
native func AdaptToScreenComposition()private final func BlockInput(value: Bool)scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnInputDeviceChanged(value: Uint32) -> Boolscripted
protected cb func OnIntro(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnOutro(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func PauseGame(value: Bool)scripted
native func RequestVisualState()native func RestorePreviousVisualState()private final func SetupView()scripted