REDNODE / GAME API

TutorialPopupGameController

classnative name gameuiTutorialPopupGameControllernative

extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 23

NameTypeFlags
actionHintinkWidgetRefscriptedpublic
animationProxyref<inkAnimProxy>scriptedprivate
animIntroCNamescriptedprivate
animIntroFullscreenLeftCNamescriptedprivate
animIntroFullscreenRightCNamescriptedprivate
animIntroPopupCNamescriptedprivate
animIntroPopupModalCNamescriptedprivate
animOutroCNamescriptedprivate
animOutroFullscreenLeftCNamescriptedprivate
animOutroFullscreenRightCNamescriptedprivate
animOutroPopupCNamescriptedprivate
animOutroPopupModalCNamescriptedprivate
datawref<TutorialPopupData>scriptedprivate
gamePausedBoolscriptedprivate
inputBlockedBoolscriptedprivate
isShownBbIdref<CallbackHandle>scriptedprivate
onInputDeviceChangedCallbackIDref<CallbackHandle>scriptedprivate
popupBlockingPanelinkWidgetRefscriptedpublic
popupFullscreenPanelinkWidgetRefscriptedpublic
popupFullscreenRightPanelinkWidgetRefscriptedpublic
popupPanelinkWidgetRefscriptedpublic
targetPopupinkWidgetRefscriptedprivate
targetPositionPopupPositionscriptedprivate

Methods 17

private final func AdaptToBlackBars(offset: Float)scripted
private final func AdaptToDpadHints()scripted
private final func AdaptToHudSafezones(safezones: Vector2)scripted
native func AdaptToScreenComposition()
private final func BlockInput(value: Bool)scripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnInputDeviceChanged(value: Uint32) -> Boolscripted
protected cb func OnIntro(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnOutro(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnRelease(e: ref<inkPointerEvent>) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func PauseGame(value: Bool)scripted
native func RequestVisualState()
native func RestorePreviousVisualState()
private final func SetupView()scripted