StealthIndicatorPartLogicController
classnative name gameuiStealthIndicatorPartLogicControllernative
extends BaseDirectionalIndicatorPartLogicController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 9
| Name | Type | Flags |
|---|---|---|
animProxy | ref<inkAnimProxy> | scriptedprivate |
arrowFrontWidget | inkImageRef | scriptedprivate |
flashAnimProxy | ref<inkAnimProxy> | scriptedprivate |
lastValue | Float | scriptedprivate |
rootWidget | wref<inkCompoundWidget> | scriptedprivate |
scaleAnimDef | ref<inkAnimDef> | scriptedprivate |
slowestFlashTime | Float | scriptedprivate |
stealthIndicatorDeadZoneAngle | Float | scriptedprivate |
wrapper | inkCompoundRef | scriptedprivate |
Methods 13
native func GetDetectionProgress() -> Vector4
protected cb func OnHideIndicator() -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIntroComplete(proxy: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnOutroComplete(proxy: ref<inkAnimProxy>) -> Boolscripted
private final func OnScaleIn()scripted
protected cb func OnScaleInComplete(anim: ref<inkAnimProxy>) -> Boolscripted
private final func OnScaleOut()scripted
protected cb func OnScaleOutComplete(anim: ref<inkAnimProxy>) -> Boolscripted
private final func OnScreenDelay()scripted
protected cb func OnScreenDelayComplete(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnUpdateDetection(params: gameuiDetectionParams) -> Boolscripted
private final func PlayAnim(animName: CName, callback: CName, forceVisible: Bool)scripted