scannerGameController
classnative name gameuiScannerGameControllernative
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 40
| Name | Type | Flags |
|---|---|---|
BBID_BraindanceActive | ref<CallbackHandle> | scriptedprivate |
BBID_IsEnabledChange | ref<CallbackHandle> | scriptedprivate |
bbWeaponEventId | ref<CallbackHandle> | scriptedprivate |
bbWeaponInfo | wref<IBlackboard> | scriptedprivate |
border_show | ref<inkAnimDef> | scriptedprivate |
BorderAnimProxy | ref<inkAnimProxy> | scriptedprivate |
BraindanceBB | wref<IBlackboard> | scriptedprivate |
center_frame | wref<inkImage> | scriptedprivate |
center_hide | ref<inkAnimDef> | scriptedprivate |
center_show | ref<inkAnimDef> | scriptedprivate |
curObj | GameObjectScanStats | scriptedprivate |
currentTarget | EntityID | overriding |
dots_hide | ref<inkAnimDef> | scriptedprivate |
dots_show | ref<inkAnimDef> | scriptedprivate |
gameInstance | GameInstance | scriptedprivate |
isBraindanceActive | Bool | scriptedprivate |
isEnabled | Bool | scriptedprivate |
isFinish | Bool | scriptedprivate |
isScanned | Bool | scriptedprivate |
isShown | Bool | scriptedprivate |
isUnarmed | Bool | scriptedprivate |
oldPercentValue | Float | overriding |
percentValue | Float | overriding |
playerPuppet | wref<GameObject> | scriptedprivate |
playerSpawnedCallbackID | Uint32 | scriptedprivate |
scanLock | Bool | overriding |
scannerBorderController | wref<scannerBorderLogicController> | scriptedprivate |
scannerBorderMain | wref<inkCompoundWidget> | scriptedprivate |
scannerCurrentProgressId | ref<CallbackHandle> | scriptedprivate |
scannerCurrentStateId | ref<CallbackHandle> | scriptedprivate |
scannerData | scannerDataStructure | scriptedprivate |
scannerFullScreenOverlay | wref<inkWidget> | scriptedprivate |
scannerProgressMain | wref<inkCompoundWidget> | scriptedprivate |
scannerScannablesId | ref<CallbackHandle> | scriptedprivate |
scannerScannedObjectId | ref<CallbackHandle> | scriptedprivate |
scannerscannerObjectStatsId | ref<CallbackHandle> | scriptedprivate |
soundFinishedOff | CName | scriptedprivate |
soundFinishedOn | CName | scriptedprivate |
squares | array<wref<inkImage>> | scriptedprivate |
squaresFilled | array<wref<inkImage>> | scriptedprivate |
Methods 20
private final func AddQuestData(cat: CName, entry: CName, recordID: TweakDBID)scripted
private final func ConnectToPlayerRelatedBlackboards(playerPuppet: ref<GameObject>)scripted
private final func CreateAnimationTemplates()scripted
private final func DisconnectFromPlayerRelatedBlackboards(playerPuppet: ref<GameObject>)scripted
protected cb func OnBraindanceToggle(value: Bool) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnIsEnabledChange(val: Int32) -> Boolscripted
protected cb func OnObjectData(val: Variant) -> Boolscripted
protected cb func OnPlayerAttach(playerPuppet: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(playerPuppet: ref<GameObject>) -> Boolscripted
private final func OnProgressChange(val: Float)scripted
private final func OnScannablesChange(val: Variant)scripted
protected cb func OnScannedObjectChanged(val: EntityID) -> Boolscripted
protected cb func OnScannerHudSpawned(widget: ref<inkWidget>, userData: ref<IScriptable>) -> Boolscripted
protected cb func OnStateChanged(val: Variant) -> Boolscripted
protected cb func OnUnitialize() -> Boolscripted
protected cb func OnWeaponSwap(value: Variant) -> Boolscripted
private final func PlaySound(SoundEffect: CName)scripted
private final func ShowScanBorder(val: Bool)scripted
private final func ShowScanner(show: Bool)scripted