REDNODE / GAME API

RemoteControlDrivingHUDGameController

classnative name gameuiRemoteControlDrivingHUDGameControllernative

extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 11

NameTypeFlags
containerSignalStrengthinkWidgetRefscriptedprivate
containerSignalStrengthIntroOutroAnimProxyref<inkAnimProxy>scriptedprivate
mappinIDNewMappinIDscriptedprivate
maxRemoteControlDrivingRangeFloatscriptedprivate
overlayinkWidgetRefscriptedprivate
remoteControlledVehiclewref<VehicleObject>scriptedprivate
remoteControlledVehicleCameraChangedToTPPCallbackref<CallbackHandle>scriptedprivate
remoteControlledVehicleDataCallbackref<CallbackHandle>scriptedprivate
signalStrengthBarFillinkWidgetRefscriptedprivate
vehicleManufacturerinkImageRefscriptedprivate
weakSignalStrengthAnimProxyref<inkAnimProxy>scriptedprivate

Methods 9

private final func CreateMappin()scripted
private final func DestroyMappin()scripted
protected cb func OnConnectionOutroFinished(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPSMRemoteControlledVehicleCameraChangedToTPP(value: Bool) -> Boolscripted
protected cb func OnRemoteControlledVehicleChanged(value: Variant) -> Boolscripted
protected cb func OnUpdate(dT: Float) -> Boolscripted