RemoteControlDrivingHUDGameController
classnative name gameuiRemoteControlDrivingHUDGameControllernative
extends inkHUDGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 11
| Name | Type | Flags |
|---|---|---|
containerSignalStrength | inkWidgetRef | scriptedprivate |
containerSignalStrengthIntroOutroAnimProxy | ref<inkAnimProxy> | scriptedprivate |
mappinID | NewMappinID | scriptedprivate |
maxRemoteControlDrivingRange | Float | scriptedprivate |
overlay | inkWidgetRef | scriptedprivate |
remoteControlledVehicle | wref<VehicleObject> | scriptedprivate |
remoteControlledVehicleCameraChangedToTPPCallback | ref<CallbackHandle> | scriptedprivate |
remoteControlledVehicleDataCallback | ref<CallbackHandle> | scriptedprivate |
signalStrengthBarFill | inkWidgetRef | scriptedprivate |
vehicleManufacturer | inkImageRef | scriptedprivate |
weakSignalStrengthAnimProxy | ref<inkAnimProxy> | scriptedprivate |
Methods 9
private final func CreateMappin()scripted
private final func DestroyMappin()scripted
protected cb func OnConnectionOutroFinished(anim: ref<inkAnimProxy>) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnPlayerAttach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPlayerDetach(player: ref<GameObject>) -> Boolscripted
protected cb func OnPSMRemoteControlledVehicleCameraChangedToTPP(value: Bool) -> Boolscripted
protected cb func OnRemoteControlledVehicleChanged(value: Variant) -> Boolscripted
protected cb func OnUpdate(dT: Float) -> Boolscripted