REDNODE / GAME API

QuadRacerLogicController

classnative name gameuiQuadRacerLogicControllernative

extends MinigameLogicController › inkLogicController › inkILogicController › IScriptable › ISerializable

Properties 39

NameTypeFlags
accelerationFloatoverriding
backgroundLibraryNameCNameoverriding
backgroundSpeedFloatoverriding
backgroundStitchFloatoverriding
baseMultiplicatorScaleFloatoverriding
bonusTimeFloatoverriding
breakingFloatoverriding
cameraFovFloatoverriding
cameraHeightFloatoverriding
carDistanceOfViewInt32overriding
centrifugalForceFloatoverriding
checkpointLibraryNameCNameoverriding
colorBlindDrawDistanceUint32overriding
currentNotificationAnimationref<inkAnimProxy>scriptedprivate
decelerationFloatoverriding
defaultMaxSpeedFloatoverriding
drawDistanceUint32overriding
endgameDelayFloatoverriding
lastTimeInt32scriptedprivate
nitroMaxSpeedFloatoverriding
notificationAnimationNameCNamescriptedprivate
notificationTextinkTextRefscriptedprivate
offRoadDecelerationFloatoverriding
offRoadLimitFloatoverriding
playerSegmentOffsetInt32overriding
roadarray<gameuiRoadEditorSegment>overriding
roadLibraryNameCNameoverriding
roadWidthFloatoverriding
scorePerExtraSecondInt32overriding
scorePerMeterInt32overriding
scoreTextinkTextRefscriptedprivate
segmentDetailsUint32overriding
segmentLengthFloatoverriding
skyWidgetinkWidgetRefoverriding
speedCoeficientFloatscriptedprivate
speedTextinkTextRefscriptedprivate
startTimeFloatoverriding
timeLeftTextinkTextRefscriptedprivate
timeToPassCheckpointFloatoverriding

Methods 4

protected func OnGameStateUpdateLogic(gameStateUpdateEvent: ref<MiniGameStateUpdateEvent>)scripted
protected func OnInitializeGameLogic()scripted
private final func PlayNotificationAnimation(text: script_ref<String>)scripted
private final func StopCurrentNotificationAnimation()scripted